Switch Limited Run #43 & #44: Turok / Turok 2

$59.99

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Production Status

Manufacturing Complete
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Turok and Turok 2 in this double pack

ESRB: M
  • Blood and Gore
  • Violence

Product Details

Turok and Turok 2 is on a region-free physical cart for the Nintendo Switch.

Turok and Turok 2 Dual Pack includes:

  • Turok for Nintendo Switch
  • Turok 2 for Nintendo Switch

Genre: Action, Platformer

# of Players: 1 Player

Supported Languages: English, French, German, Italian, Spanish

PLEASE NOTE: There is no purchase limit on this item. This item is currently in manufacturing and artwork is subject to change. Products are typically not expected to ship until 4-6 months after the preorder window closes. Future production updates will be visible on the product page and your account page. All orders are considered final and can not be canceled. 


More information

Turok

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

Turok 2: Seeds of Evil

The Dinosaur Hunter Returns

Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!

Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.

Enemies flinch and spasm differently depending on which body part you hit.