The Church in the Darkness (Switch)

$34.99

This product is sold out!

Production Status

Now Shipping
Sold Out

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth—they make you whole.

ESRB: M
  • Violence
  • Blood
  • Strong Language

Gameplay Gallery

Product Details

The Church in the Darkness is on a region-free physical cart for the Nintendo Switch. This is an open pre-order for a limited time.

PRE-ORDERS CLOSE ON SUNDAY, DECEMBER 10, 2023 AT 11:59 PM EASTERN TIME.

This is not a numbered release, and thus is not a part of the Limited Run Games Collection. We are distributing this title on behalf of Fellow Traveller. Missing out on this release will not compromise a complete Limited Run set.

Genre: Action, Adventure, Strategy 

# of Players: 1 Player

Supported Languages: English, Japanese, Russian, Simplified Chinese

Supported Play Modes: TV mode, Tabletop mode, Handheld mode

PLEASE NOTE: There is no purchase limit on this item. This item is currently in manufacturing and artwork is subject to change. Products are typically not expected to ship until 4-6 months after the preorder window closes. Future production updates will be visible on the product page and your account page. All orders are considered final and can not be canceled.


More information

No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth—they make you whole.

In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

You play as Vic, an ex-law enforcement officer who has snuck into Freedom Town to check on their nephew, Alex. Whether you choose stealth or violence, you must infiltrate the commune, find out what’s going on within, and locate your nephew, before it’s too late.

How dangerous are the Walkers? How far will you go to uncover the truth and save Alex? Could it all have turned out differently?